Another collect the pips game. Use the arrow keys to try to navigate.
This land is a fertile land where we will thrive…and we will call it ThisLand. “H” build houses for 2g 5w, “F” build a farm for 3s, 6w, “R” build a Barrax for 4g, 4s, 1w, “G” build a grain field for 2g 2w, “M” build a mill for 2s 6w, “C” build a castle for 9g 9s, “B” build a barn for 7g, 7w, “T” build a temple for
Set a seed value and have a friend enter the same one and select to be the other player. Try to select each image you have in common.
Simple, little programmable cells that make a Garden grow.
If I showed you what could be, would you build the world with me? Get your light blue explorer to the Question! The 4-pointed stars will reverse moving platforms. What is that white rectangle you have? In another time and place it may be a blaster or a portal gun. Work in progress. TODO: A lot of things
Decking-building game powered by Steam and Gears. (Art credit goes mostly to clipart and the background is from http://ironguardian88.deviantart.com/art/Steampunk-Border-183405313)
Focus. You can use Q and E or Right and Left Click.
Collect the pips and color the world, All while bounding around. Click on the sphere.
Dice are scored if they are part of a group as large as the value of that die. Groups are made up of same number die touching one another immediately diagonal or adjacent. For example, 1 will not score unless it touches no other 1’s and is in a group all by itself, 2 will not score unless it touches exactly one other 2 and so on. The buttons at the bottom will toggle the column from randomly rolling.
Catch the spy! Your security forces can only move 1 city at a time and will spend a ticket. You’ll get 1 ticket per round. On the left you can see some info about the spy’s route. In Itinerary mode, the color of the spy’s next move is displayed. In ticket mode, you will see what tickets the spy has and which is spent after he moves. To win, you must have an agent in position to be where the spy will be at the start of the next turn.