Stochastic cellular automata rule simulator. The probability of a cell being alive next generation is equal to the sum of its region’s base probability, the region’s living neighbors change value times their weights, and the region’s dead neighbors change value times their weights. Try overlapping regions for interesting effects. you can click and drag to change region dimensions as well as using sliders. ‘R’ will restart. A very small percentage of people may experience a seizure when exposed to certain visual images, including flashing lights or patterns.


Click on cogs to move them around or an empty hex to spawn more. Pushing against a red button will activate that cog next cycle. Arms can push, pull, turn, copy, or destroy. Right click an edge to change what’s there. Click the center button to start the cycle. ‘R’ to Restart.


Inspired by the undecidability of domino tiling. Try to get 4 or more colored tiles in rows or columns with adjacent tiles sharing colors where they meet. Score more points by setting up consecutive combos. Left and Right Arrows to move the active tile. Down Arrow will soft drop. Up Arrow or Space for sonic drop. Shift for Hold Rotations and reflections are achieved by colliding those blocks with a colored tile.


Ships are indestructible. Ships move octilinearly then eliminate a square they could move to from their new location. The side that makes the last move wins. Click on your ship to move.


Happy little trees :) Grow them with left click or chop down with right click. Try to get a stable forest.

Cure the World

Collect 4 samples to find cures at HQ. Watch out, sample progress will reset if they’re exposed to a different color. Samples can be passed teamates on adjacent tiles that are clear or the same color. ‘R’ to Restart.


Click to connect dots that orbit one another. Space to pause. ‘R’ to restart.


Try to get your pawns to the back rank!


Drag modules to the grid to build your rig. R or right click with a module selected to rotate it. It is recommended that runners have at least 1 Heart charged and intact at all times. Bolts will charge their module and any immeadiately adjacent. Wrenches will do the same to repair damage. Click a subroutine to target it using Viruses to reduce it’s cost to 1 and the appropriate symbol to break it.