Inspired by the undecidability of domino tiling. Try to get 4 or more colored tiles in rows or columns with adjacent tiles sharing colors where they meet. Score more points by setting up consecutive combos. Left and Right Arrows to move the active tile. Down Arrow will soft drop. Up Arrow or Space for sonic drop. Shift for Hold Rotations and reflections are achieved by colliding those blocks with a colored tile.
Ships are indestructible. Ships move octilinearly then eliminate a square they could move to from their new location. The side that makes the last move wins. Click on your ship to move.
Happy little trees :) Grow them with left click or chop down with right click. Try to get a stable forest.
Collect 4 samples to find cures at HQ. Watch out, sample progress will reset if they’re exposed to a different color. Samples can be passed teamates on adjacent tiles that are clear or the same color. ‘R’ to Restart.
Click to connect dots that orbit one another. Space to pause. ‘R’ to restart.
Try to get your pawns to the back rank!
Drag modules to the grid to build your rig. R or right click with a module selected to rotate it. It is recommended that runners have at least 1 Heart charged and intact at all times. Bolts will charge their module and any immeadiately adjacent. Wrenches will do the same to repair damage. Click a subroutine to target it using Viruses to reduce it’s cost to 1 and the appropriate symbol to break it.
Created for GMTK Jam 2018.
Chalkings are fickle. Take care that your own don’t fight each other. You’ll be able to draw 3 more every minute you last. Lines of vigor deal double damage after a reflection so try to bounce them, but take aim! They can hit your units too. Inspired by “The Rithmatist” by Brandon Sanderson.
Short little chaotic card game.